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Calculating proportions in cosplay (1)

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This tutorial is about calculating the general size of the costume/prop, compared to your size in real life. It will be followed by another one about calculating the proportions on details.

One important thing before the tutorial itself: WHY IS IT IMPORTANT TO HAVE THE PROPORTIONS RIGHT IN COSPLAY? Because you will look a lot more like the character/reference and because overall you won't end up having some parts too big or some too small, which sometimes ends up a bit ridiculous. Also, many characters are really tall and thin and if we can find way to "trick" that, we won't look like onigiris dressed up in costumes 

So, my example here is what I did with Lissandra. I was never great at math, except for geometry, long ago, so in time I just ended up picking up a simple option for calculating proportions: cross-multiplication. I either print certain images and measure on the paper the parts of the reference that interest me, or I do it directly on the screen. BE CAREFUL! If it's a model viewer where you can move around the model, do all the measurements without changing the image at all, or you will get really wrong results! Also, try to get your view perpendicular to your reference, calculating different parts while they are in perspective will also give you wrong results.

Let me know if you have any other questions about calculating proportions!

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Comments8
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eisbaerfussel's avatar
mah, proportions of most anime/game characters suck, they are just so unrealistic... most of the time I do the calculation just like you showed, but still my stuff keeps getting too big i think <.<
my current project is ashlotte from sc4, and her legs in the artwork are just double the size of her head and body together =.=
not to mention her staff has now weird proportions.... XD